Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Adds the Human Hive, a new way to play where colonists are replacable and must depend on a central Queen to survive!
+1
15:58
1.46K
0
Mechanite Plague Updated
Overview A mod that introduce the Mechanite Plague to your local Rimworld!
0
17:22
1.21K
0
Draftable Animals Updated
Have you ever wanted to send your army of huskies around for a flanking maneuver?
0
21:41
1.70K
0
This is my first mod, designed for players who prefer defense the base with turrets.
0
17:13
946
0
For those who came in due to the steam name being in english, but no english description, here is a google translate for you.
+2
11:07
1.31K
0
Nephilim Xenotype Updated
This mod adds a new Xenotype that is the counterpart to the sanguophage.They are quite rare and are most commonly found in the empire.
+17
00:30
4.11K
0
Change the way of calculating relationship value.Now the maintenance of faction relationships becomes increasingly important.
+1
11:58
665
0
Mechanoid Modifications Updated
Adds 20+ craftable mechanoid modifications. Requires: Harmony and DLC Biotech Features: 20+ modifications for different purposes(combat/work).
+4
06:23
2.44K
0
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
+8
15:45
1.72K
0
ReGrowth: Tropical Updated
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in you
+3
19:04
1.54K
0
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