Mods "Factions" for Rimworld

Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
0
23:10
1.37K
0
Welcome to Reel's Insector Faction!
0
16:32
1.54K
0
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
+1
23:11
1.37K
0
"Spiritual" successor to Spirits - Elysian Xenotype. Adds two new xenotypes with completely reworked features from the previous version.
+1
18:32
1.22K
0
"Hey, we really need some help building these walls here!""Nope, can't help you. I'm a Shooting Specialist. Don't know how to build.
+1
16:56
698
0
Milira Race Updated
The characteristics of this mod are raid, combat, research and mechanoid.
+3
13:28
2.29K
Luc
0
Adds a new orbital trader type for all your Biotech needs!
0
14:23
585
Luc
0
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchangi
0
19:59
871
Luc
0
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
0
20:05
1.17K
Luc
0
Xenotype Spawn Control provides full control over the rate of appearance of xenotypes, including those created by you, within factions, layers, and ev
+1
23:11
985
Luc
0
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Items 231-240 of 274