Mods "Factions" for Rimworld

Adds a new orbital trader type for all your Biotech needs!
0
14:23
401
Luc
0
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchangi
0
19:59
663
Luc
0
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
0
20:05
771
Luc
0
Xenotype Spawn Control provides full control over the rate of appearance of xenotypes, including those created by you, within factions, layers, and ev
+1
23:11
502
Luc
0
[JDS] Exiled Dawn Updated
This adds the "Exiled Dawn" faction and their technologies.An Industrial refugee society Exiled from another planet, organized along feudal lines.
+3
19:52
765
Luc
0
Wolfein Race Updated
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans.
+8
15:02
2.27K
Luc
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This expansion module for Outland adds the Vathun Nobles faction along with plenty of craftable weapons and apparel specific to them.
+1
15:39
692
0
Adds the Epona race to RimWorld – beings visually inspired by the mythical "horse-maidens" of human legend.
0
06:37
624
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Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.Includes new unique genes to make that possible.
+1
13:32
440
0
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
0
16:30
324
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