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Rimworld
Factions
3
Mods "Factions" for Rimworld
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Mod «Rim-Hivers! - Biotech» for Rimworld (v1.5)
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
0
13.01.2025
23:10
1.37K
Den Martin
0
Mod «Reel's Insector Faction» for Rimworld (v1.5)
Welcome to Reel's Insector Faction!
0
15.02.2025
16:32
1.54K
Den Martin
0
Mod «Det's Xenotypes - Brawnum» for Rimworld (v1.5)
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
+1
18.02.2025
23:11
1.37K
Den Martin
0
Mod «Spirits» for Rimworld (v1.5)
"Spiritual" successor to Spirits - Elysian Xenotype. Adds two new xenotypes with completely reworked features from the previous version.
+1
04.05.2025
18:32
1.22K
Den Martin
0
Mod «Ideo Roles Don't Forbid Work» for Rimworld (v1.5 - 1.6)
"Hey, we really need some help building these walls here!""Nope, can't help you. I'm a Shooting Specialist. Don't know how to build.
+1
05.07.2025
16:56
698
TOP-Mods
0
Updated
Mod «Milira Race» for Rimworld (v1.5 - 1.6)
The characteristics of this mod are raid, combat, research and mechanoid.
+3
09.09.2025
13:28
2.29K
Luc
0
Mod «Gene Trader» for Rimworld (v1.4 - 1.6)
Adds a new orbital trader type for all your Biotech needs!
0
12.07.2025
14:23
585
Luc
0
Mod «Elseud» for Rimworld (v1.5 - 1.6)
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchangi
0
12.07.2025
19:59
871
Luc
0
Mod «Beliar Xenotype» for Rimworld (v1.5 - 1.6)
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
0
12.07.2025
20:05
1.17K
Luc
0
Mod «Xenotype Spawn Control» for Rimworld (v1.4 - 1.6)
Xenotype Spawn Control provides full control over the rate of appearance of xenotypes, including those created by you, within factions, layers, and ev
+1
13.07.2025
23:11
985
Luc
0
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