Mod title
Mod author
Publication date
from to
UN-Colony (Continued) Updated
This mod adds many things to build a new kind of colony.
+1
09:23
2.91K
0
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave.
0
14:34
194
0
Musical Instruments (Continued) Updated
Craft a variety of musical instruments and play them for recreation.FAQq: How is a pawn's musical ability determined?
0
10:58
675
0
Dungeons Core Updated
A small mod aimed to add in a set of world sites to visit and plunder for loot, provided of course, you can defeat their defenders.
+1
13:54
2.03K
0
This is a mod that plans on adding more traps to the Rimworld universe.
0
23:17
589
0
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
0
16:45
282
0
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specifi
+1
22:31
111
0
Android tiers - TX Series (Continued) Updated
Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues whic
0
00:12
2.10K
0
Combat Training (Continued) Updated
This mod adds a new work type to let you train your combat skills.
+1
12:00
2.73K
0
Apothecary (Continued) Updated
A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).
0
11:47
1.20K
0
← Previous Next → 1 2 3 4 ... 9
Items 1-10 of 83