Mods

Mod title
Mod author
Publication date
from to
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
+1
22:20
1.24K
0
Pawns do stuff to their own rooms from available minified things.
0
16:10
1.03K
0
Musical Instruments (Continued) Updated
Craft a variety of musical instruments and play them for recreation.FAQq: How is a pawn's musical ability determined?
+2
14:49
3.09K
0
Combat Shields (Continued) Updated
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
+14
00:29
3.09K
0
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
11:46
1.56K
0
Yayo's Combat 3 (Continued) Updated
Completely changes the combat animation and system Gorgeous melee combat Animation Slash, sting, head attack, down attack And ranged combat Animation
+2
11:26
14.69K
0
Adds a Resource Generator that can generate many resources in the game.The amount of items spawned are determined by their marketvalue.
0
16:49
2.51K
0
More Faction Interaction (Continued) Updated
Adds more interaction with and between factions, bringing the world to life.
+6
23:52
13.02K
0
Run and Hide (Continued) Updated
Update of Linqs mod "Run and Hide 2018".- Added Russian translation, made by user: I'm sorry- Added French translation, thanks qux!
+4
21:04
4.34K
0
Simply More Bridges (Continued) Updated
New bridges types for heavy structure support and building in deep water!
+5
17:58
9.23K
0