Mods

Mod title
Mod author
Publication date
from to
Colony Leadership (Continued) Updated
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game.
0
17:22
2.07K
0
Introducing the Crysis Nanosuit. Inspired by the Crysis series, the Nanosuit is brought into the Rimworld universe.
+1
17:02
1.10K
0
- Colonists will decorate their bedroom with all kinds of decorations. Doing this levels up their construction skill.
+2
14:32
903
2
Ask Before Enter Updated
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
+1
23:05
1.87K
0
Cut plants before building Updated
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, Description The MOD will designate t
+2
22:56
2.13K
0
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
369
0
Just Put It Over There Updated
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
+1
00:49
3.60K
0
No Random Ideologies Updated
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
+3
00:30
993
0
Proximity (Continued) Updated
Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain.
+1
13:19
2.00K
0
After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?Not anymore!
0
19:02
627
0