Mods

Mod title
Mod author
Publication date
from to
Just Put It Over There Updated
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
+1
00:49
3.26K
0
No Random Ideologies Updated
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
+3
00:30
876
0
No Version Warning Updated
This mod adds the required tag to mods that have been reported working with the current version of the game.
0
13:31
3.35K
0
Proximity (Continued) Updated
Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain.
+1
13:19
1.91K
0
After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?Not anymore!
0
19:02
519
0
Adds quest givers to trader groups and caravans.
0
21:01
4.40K
0
Expanded Incidents (Continued) Updated
This mod increases the variety of incidents your colony faces.
0
00:28
2.69K
0
TVForPrison (Continued) Updated
Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase.
+1
00:18
1.52K
0
Expanded Roofing Updated
Adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan's original idea.
+3
14:11
9.09K
2
Prisoner Arena (Continued) Updated
Just a small mod I made which allows you arrange fights between your prisoners. Spectators would be happy and get plenty of joy!
+6
00:00
2.81K
0