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5
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0
Mod «No Food Fights» for Rimworld (v1.0 - 1.6)
Removes the weapon-properties for any consumable item.So no more fighting with food-items, use real weapons instead.
0
29.06.2025
18:36
124
Den Martin
0
Mod «Permanent Enemies Never Flee» for Rimworld (v1.0 - 1.6)
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony
0
29.06.2025
18:32
141
Den Martin
0
Updated
Mod «New Limbs Needs Training» for Rimworld (v1.1 - 1.6)
When a pawn gets a new limb transplanted they will need some time until they get used to it.
+1
29.06.2025
18:29
1.59K
Den Martin
0
Mod «Ding On Game Loaded» for Rimworld (v1.1 - 1.6)
When the game have loaded up to the main-menu a Ding is heard.The sound can be changed by replacing the audio-file in the Sounds Directory.
0
29.06.2025
18:28
120
Den Martin
0
Mod «Smarter Visitors» for Rimworld (v1.4 - 1.6)
Since visitors decide when they want to leave, it may not always happen at the best time.
0
29.06.2025
18:12
214
Den Martin
0
Mod «Tech-appropriate Roof Mote» for Rimworld (v1.4 - 1.6)
The default graphics shown when pawns build a roof is a generic steel corrugated roof.
0
29.06.2025
18:06
140
Den Martin
0
Updated
Mod «Simple FX: Smoke» for Rimworld (v1.3 - 1.6)
This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
+3
23.06.2025
14:48
4.34K
Den Martin
0
Updated
Mod «HugsLib» for Rimworld (v1.0 - 1.5)
This is a library that provides shared functionality for other mods.
+42
22.06.2025
11:54
103.55K
Den Martin
5
Mod «Bad Leather Category» for Rimworld (v1.1 - 1.6)
Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own categoryRussian translation by T
0
20.06.2025
23:05
143
Den Martin
0
Updated
Mod «Ready Those Guns» for Rimworld (v1.3 - 1.6)
Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.
0
20.06.2025
23:02
1.56K
Den Martin
0
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