Second version of the Basilisco with new weapons and updated AI, demo in Cullington (thanks TTFH3500). Recommended attack the engines first before attacking the body.
Can now be spawned in other maps with the spawn menu for battle.
To actually integrate the mod into other mods, copy mod to local then copy the "alicanto" folder from the mod folder and paste in your map mod folder of choice. Open that mod in editor, make a new instance, then assign basilisco_v2....xml or variants to the "file" property.
IMPORTANT: This map opens without the Basilisco due to the layer system. The settings are in the basement of the house in front of your spawn (read the green vox), with different buttons to spawn different variants, and one button (the one that starts off glowing) to enable or disable the nuke attack. More likely though you'd probably just spawn one from the menu.
Standard: Default variant, with sparse armouring.
"Plain": No applique armour, no laser turrets or light mortars, ram is not explosive.
Upgun: Increased amount of ventral laser and light mortar stations, will use them upon hearing suspicious noises. Also has an "Active Protection System", upon taking enough damage it will activate for a short period making it invincible.
Armoured: Heavily armoured with applique plating, but only one set of laser turret + mortar. Armoured body units cannot be damaged until the applique armour is destroyed. Equipped with line charges to blow up your lanes.
And versions of each with game-ending attacks disabled.
Due to the way the armour and health system (for the head) is set up, explosives or guns that supports Dima's destructible bot framework are required to damage those parts. Unarmoured body parts can still be damaged normally.
File info