This is an UNOFFICIAL update to Devious' Xenology Mod.
Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others yet are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of alien races, adding their unique characteristics to your own. Alternatively, you may choose to preserve the purity of your empire to best benefit from the traits of one or very few species. Each trait describes a unique aspect of a species biology or psychology. There is no boring, linear tier system or confusion between societal tenets and biological attributes.
With the Neo rework, positive leader traits are now always guaranteed to spawn on all relevant leaders. This greatly improves both balance and AI performance. In addition, the player won't have to hire and fire a dozen leaders in hopes of generating the one they're looking for.
XTE : Neo is modular. All current traits are for biological species only.
It's also worth noting that the Neo rework no longer alters any vanilla file, for improved compatibility. Unlike previous iterations of Xenology, there are no additional trait points or picks, and no increased cost of gene-modding (though traits worth more than 3 and less than -3 still require advanced gene-modding to add or remove after game start). There will be an optional add-on re-implementing at least some of these changes in the near future.
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