Last update: 26.07.24.
Reason: Update mod to version: 20.07.24
Adds a series of magic items, armor, helms, weapons, and more.
Adds 18 unique lores of magic, themed to Warhammer magic, with 5 improvable spells per lore. There are also add on non lore spells that magic user pawns can learn by reading magic scrolls added by this mod. The Rimhammer factions that use magic can craft the scrolls, and other magic items, at the magic user's workbench.
Adds 3 unique faith lores for faith powers. These can be learned by faithful pawns of the appropriate god by praying upon the appropriate faith artifact that this mod adds. The Rimhammer Empire faction can craft the faith artifacts at the appropriate idol for the faithful pawn's god.
Cast to your heart's content, but be wary of miscasts! They will wreck your magic user! There is a mod setting to turn off miscasts, if you're not playing a Warhammer themed game.
To refill your magic or faith pool, you must make a meditation spot, from the Misc designation category button, and pawns will automatically meditate to regain their need when they're low. You can force them to do so as well.
This mod is also a framework. Any one can add Warhammer themed magic to their own mods using this mod. You simply need to add some backstories that leverage the traits defined here in, and your pawns will have Warhammer themed magic abilities.
Other lores will come as the Rimhammer races/factions get added.
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it. That will make this mod's magic available to all pawns as a backstory.
If you're using this mod with the Rimhammer mod series: then be sure to load this mod after the base Rimhammer - The End Times mod, and before any Rimhammer race/faction mods.
This is generally intended for a medieval era game, but works fine and adds much fun for any tech level. Is compatible with the RimWorld of Magic mod.
Requires:
22.04.23 (1.3-1.4)