Mod «ModularWeapons» for Rimworld (v1.4 - 1.5)

+19
19:44
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ModularWeapons

Add modular weapons that you can replace parts.
ModularWeapon opens the gunsmith screen immediately after the weapon is created on a workbench or elsewhere. You can customize parts there.

Contents currently available
  • Assault rifle
  • Auto pistol
  • Sub machine gun
  • Light machine gun
  • Bolt-action rifle
  • Charge rifle
Future planned contents

(After taking care of my other creations)

  • Underbarrel shotgun / grenade launcher
  • Bayonet
  • Flashlight
  • Revolver
  • Shotgun
  • Non-vanilla weapons
  • Workbench to re-customize

RequiresHarmony

  • Slayed NullreferenceException while gunsmithing

09.09.24 (1.4-1.5)

(CE) Fix

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02.09.24 (1.4-1.5)

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08.05.24 1.4-1.5

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09.02.24 (1.4-1.5)

Avoiding NullReferenceException at CompModularParts.SortAndRegisterParts (maybe)
(CE) Bolt-action rifle's status fixed
(CE) Debug message removed

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31.01.24 (1.4)

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28.01.24 (1.4)

  • Bug fix

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13.01.24 (1.4)

bug fix:
underbarrel issue fixed
Aimed shot now available
western grip(revolver)'s cooldown-time set 0
western grip and wire stock(revolver)'s status changed

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04.12.23 (1.4)

  • New configuration content: Spawn light source of flashlight
  • Uncompleted research requirements now can seen

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06.10.23 (1.4)

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17.09.23 (1.4)

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26.06.23 (1.4)

  • bug fix

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28.05.23 (1.4)

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22.05.23 (1.4)

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12.05.23 (1.4)

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07.12.22 (1.4)

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26.10.22 (1.4)

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File info

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