A second instalment in our series of mods bringing the world of Dune to our favourite game.
While you can read the origins of our modpack’s idea in the Harkonnen Pack's description, we want to talk more about the improvements we've made and what can you expect in the future.
Firstly, the most important thing: balance. Just like with the graphics, we do our best to make weapons and armour not only balanced, but also relevant to the Houses' style: picking the right weapon types and tweaking the armour stats to make sure they fit the House we're working on. This makes every House balanced, with their special expertise in one niche (long-range, mid-range, close quarters combat, etc.) and their unique weak points.
This approach to balance, however, will inevitably change with the release of Dune Core. We expect a complete rehaul of all stats and bonuses by the release of our Core mod, in major part due to the addition of Dune-canon shield mechanics.
So, a disclaimer: don't get attached to the current balance, it will change in the future.
Thanks to an extremely warm reception of our first Pack and the attention we got not only from the players, but from the modding community as well, we were able to expand our team and streamline the work on the mods.
This came with a downside of increased production costs, which is being partially compensated by your support, but has a long way to covering all of the expenses. Any support is greatly appreciated and directly influences the speed and quality of our next modpacks.
Cheers and happy war crimes!
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