Mod «[HRK] Gun Nut - Chapter #2» for Rimworld (v1.4)

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[HRK] Gun Nut - Chapter #2

WELCOME TO GUN NUT - CHAPTER 2!

This is my second mod, still doing only weapons, but I've learnt quite a lot since the release of the first Gun Nut mod, this time around I included some guns that I like and didn't get into the first one, the weapons included on this mod feature new calibers for the most part and keep the "Gun Nut style" from the first mod.

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.

Requires

[HRK] Gun Nut - CORE







CURRENTLY WORKING ON A BIG UPDATE FOR THIS MOD! THIS IS WHY THE INFO CARDS ARE NOT PRESENT ANYMORE! THE MOD IS SAFE TO USE, THE UPDATE WILL BRING NEW TEXTURES, SOUNDS, GUNS, BALANCE CHANGES AND MORE TO THE MOD! THANK YOU!

The G36 is the only gun that shares caliber with one of the guns from Chapter 1, I love the G36 so it's going to get some love by being a little bit better than the assault rifle (not in damage) even if this is not very realistic.

The ASh-12 improves on the Battle Rifle(VWE)/FAL(CE) slightly and has more stopping power/dmg.

The M320 is an alternative to regular grenade launchers by being much lighter and comfortable to use.

The AS VAL is a middle-ground between assault rifles and SMGs, fires fast but lacks the range and precision of other ARs.

The GM6 is broken, I need feedback about this gun for now only the player can craft it. Is a faster firing less range/accuracy Anti-Material rifle (VWE).

The SKS improves on the semi-automatic rifle (VWE)/ SKS(CE) in almost every way, with the exception of the damage.

The M3E1 is a reusable rocket launcher with a small area of impact in vanilla for CE users works like an RPG with more range and uses 84mm rockets (Unlocked by Advanced Launchers research when CE is loaded).

Comes with custom sprites for the ammo and projectiles / Only the yellow projectile if you are not using CE.

The Neopup works like a semi-automatic rifle but fires explosive bullets that have a small radius and less damage than other explosive projectiles in vanilla.

Comes with custom sprites for the ammo if you are using CE.

Th P90...



- This mod is compatible with Combat Extended.

File info

  • Added by: Den Martin
  • Author: Harkon
  • Mod version: 19.07.23
  • File format: ZIP
  • File size: 6.0 mb
  • Source: Go to
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