![[AV] Framework [AV] Framework](/upload/010/u1009/6/3/av-framework-photo-big.webp)
This is just a framework which is needed by some of my other mods.
It contains a collection of code, so I don't have to copy them all around.
It doesn't change gameplay on its own.
All harmony patches which are contained by this mod get skiped when they are not needed.
This is disabled by default and needs to be activated in the mod-settings.

Usage excamples can be found in my own mods.
DefModExtension IsMechlink
- for custom mechlinks implants
CompUsableImplant_Mechanitor
- self installing only when the pawn is a mechanitor
CompUsableImplant_NoMechanitor
- self installing only when the pawn is not a mechanitor
DefModExtension BiocodeMessage
- creates a massage on the top left of the screen when a biocodable item is produced by the player
Comp_SelectableSpawner
- upgraded comp_spawner for buildings and pawns
- allows scaling depending on the pawns stats (you choose which)
- allows change of productionspeed
- allows item production in caravans
- spawns the item even if all adjectent tiles are full (vanilla just skips it)
- message in the top left for item production can be disabled in this mods settings
SpawnerDef
- used to define the item, count, research requirement and research for productionspeed scaling for Comp_SelectableSpawner
Comp_SpawnMonitor
- adds a gizmo to a UI that shows all producers and consumers of fuelable items for easier balancing
- this tracks all thingdefs of Comp_SelectableSpawner, Comp_Spawner & Comp_Refuelable
Comp_GiveHediffsWhenAlive
- adds a hediff to a pawnkind (used to give a mech a hediff after gestation or resurection)
Comp_BandNodeFueled
- allows bandnodes to be fuel dependend, bandwidth change can be adjusted in xml
Enjoy!
File info