
Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul.
- Alchemical Trader Caravan added to Noble Houses
- Straw is now a byproduct from processing grains into flour.
- New dried hay to created at Drying Rack and can be stored in the new Hay Pile building.
- Moved various vanilla clothing to Medieval tech level and MO Tailoring research.
- Modified Fuel Rate on Wax Candles.
- Mineshaft now can mine gems.
- Improved food categories and patched items and recipes, such as milk, cheese, etc.
- New Research to delay all spooky, magic, etc research
- Alchemy requires Esoteric Studies research.
- Replaced Alchemy for Esoteric Studies for the Advanced Research Bench
- Option setting to prevent deterioration of jewelry
- Added VCE Cheese to Cupboard.
- Added Medieval Soup Pot that uses Processor Framework
- VCE Soup Pot is now Industrial
- New Recipes for uncooked soup to align with VCE Soups
- VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking
- Recipes use both MO and VCE Flour.
- VCE Plants now give MO equivalent
- Large bakes of VCE baked goods now availabe at Large Oven.
- New Recipes for uncooked stew to align with VCE Stews.
- MO Stew Pot changed to use Processor Framework.
- Integrated stews to appropriate buildings.
- Moved VCE Uncooked Stews to the rustic cooking table
- Changed stews to appropriate research.
- Options to set Alchemy Table to have drug lab recipes
- Dragon's Descent's Drugs
- ESCP Troll's Elixirs
- Medieval GoJuice Mod
- Rim-Gnoblin's Shard
- LWM's Fuel Filter now with coal and tar.
- Sailpunk Dinghy now uses Dried Hay and Straw
- Windows
- Vanilla Book Expanded Expanded
- Sailpunk
- Not Just A Cannon
- Fortifications - Medieval
- DBH for Medieval
- Animal Equipment Complex Clothing require MO tailoring
- Apothecary clothes require MO tailoring
- Big and Small items moved to proper research
- Divine Order research modified
- Not just a cannon require Gunpowder and Engineering
- Sailpunk tree requires Engineering
- Tribal Warrior Bow requires vanilla Great Bow
- Rim Fantasy MO research delayed starting research tree
- Various potions and elixirs from mods moved to alchemy
- Vanilla Book research modified
- Windows are moved to more realistic research
- Dragon's Descent items moved to proper reserach
- All VCE cheeses added to presser.
- Anima milk added to cheese process
- Alpha Animals and Mythology creatures
- Anima Animals
- pphhyy Demigryph and Sanguinary animals
- ESCP - Spriggans
- Alpha Bee Hives
- Apothecary plants
- Tribal Medicine plants
- House Sanguin VFEM and Giddy Up 2 errors resolved

Q: Safe to add midgame?
A: You will need to remove all buildings use VE item processing prior to adding this to your save.
Q: Can you fix this error I am having?
A: Please provide a HugsLib error log and in Bug thread or comment will be deleted.
Q: Where can I create dried hay/straw?
A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour.
Q: Where are my bloat and duplicates?
A: Duplicates plants and buildings can be restored with XML Extension settings page.
Q: Where is my corn?
A: You did not read the above.
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