Mod «Nuff's Auto-Patcher for Combat Extended» for Rimworld (v1.4 - 1.6)

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Nuff's Auto-Patcher for Combat Extended

Autopatches things from mods that lack a CE patch. This is not a replacement for custom-written patches, but makes unpatched mods more usable than with the built-in CE autopatcher, until a real patch is available.

Mods to patch must be selected manually in the mod settings if they are not suggested when you launch the game.

Through the mod settings page for this mod, you can select or deselect which mods to patch. You can also go deeper and select or deselect individual defs (content) from those mods to patch, customize the values used for patching, and even export the patch as an XML file to share or upload.

This mod represents a difference in philosophy compared to CE's built-in auto-patcher. The built-in CE patcher errs on the side of caution when patching things, and tries to do as little as is necessary to make things compatible. This works well to prevent errors and make mods functional, but doesn't preserve their balance or uniqueness. That's why with the CE autopatcher, you'll see things like spacer-tier armor with lower armor values than tribal armor. Or grenade launchers that fire 7.62x51mm NATO.

This auto-patcher, however, tries to maintain the relative balance between the non-CE and CE version of an item. I.e, if an armor is 10% better than marine armor without CE, my mod will hopefully make it 10% better than the CE-patched marine armor. The values used for this can be changed in the mod settings under "Balance Control", if you think my numbers are off. Also attempts to apply appropriate stat offsets, like smoke sensitivity to headgears, or bulk carrying capacity to armors.


Requires: Combat Extended

File info

  • Added by: Den Martin
  • Author: Nuff
  • Mod version: 09.08.25
  • File format: ZIP
  • File size: 1.0 mb
  • Source: Go to
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