Adds a simple portal.
It uses an interface similar to Pit Gate to move between two different maps.
Portal Functions:
- To operate a portal, you must place it on the same map and link it.
Once it is linked, it will work no matter where you place it.
- It can be placed safely in the open.
- Pawns will not use it spontaneously without instructions.
- It is now possible to automatically issue instructions to enter at a scheduled time.
- Size: 3x3
- A request gizmo has been added.
Portal types:
-Portal (electrical)
-Required research
-Battery
-Advanced assembly
-Functions as a battery.
-Large capacity, but not very efficient.
-Power must be stored to operate.
-Linked portals and power reserves are averaged, so only one supply is needed to operate.
-No power consumption other than battery discharge.
-Operation may be disrupted by EMP.
-This is accessible by vehicle.
*When Anomaly is active
-Controllable warped obelisk
-Required discovery
-Warped obelisk
-Runs on bioferrite as fuel.
-Bioferrite is averaged with the connected portal.
-Can also be connected to electrical types.
-Does not affect power reserves.
-Small pit gate type
-Required discovery
-Pit gate
-Warped obelisk
-Cannot be moved
-Cannot be dismantled. Can be buried.
-Otherwise the same as obelisk type.
-Pit Gate Exit
-Required discovery
-Pit Gate
-Warped Obelisk
-Can only be replaced once.
-Can be dismantled, but materials will not be returned.
-Otherwise the same as the obelisk type.
-This is accessible by vehicle.
*When VehicleFramework is active
- Vehicle exit
- Only has entrance and exit functions.
- Can be used at no cost.
- Can only be linked to vehicles.
- Can be dismantled, but materials will not be returned.