Mod «Deadpool's Healing Factor» for Rimworld (v1.6)

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Luc
Deadpool's Healing Factor
Deadpool's Healing Factor

Hey, you! Yeah, you, the one staring at the screen with the mouse-clicking hand. Do you like your colonists? You know, the little meat puppets you send out to get mauled by rabid squirrels or vaporized by mechanoids? Of course you do. And it probably stings a little when your best doctor gets their head lopped off, right?

Well, dry those tears, buttercup, because your favorite Merc with a Mouth is here to solve all your problems. I'm gracing your sad little RimWorld with my greatest gift (besides my stunning good looks and witty banter): My healing factor.

That's right. Your pawns can now be almost as un-killable as me. Emphasis on almost.


So, What's in the Box, Slick?
 
Death is Just a Coffee Break: Did your favorite pawn just become a colonist-kebab? Don't you dare go digging a grave. Just... leave 'em. My healing factor keeps working even when they're "dead." Once all their boo-boos are gone and their missing bits have sprouted back, they'll pop right back up, ready to complain about the food and lack of a flatscreen TV.

Maximum Effort Healing: Scrapes, bruises, bullet holes, missing lungs... consider them gone. Scars? Those are just ugly tattoos you didn’t ask for—we get rid of those, too. Even nasty diseases will melt away like a snowman in a volcano. Bionics and prosthetics? Untouched, baby.

Some Assembly Required (Literally): Lost an arm? A leg? Maybe a head? (It happens.) Don't sweat it! Watch as a brand-new one sprouts right back. Might wobble a bit, but it works fine soon enough.

Mood Juice (Optional!): Max out moods. No more tantrums over someone eating without a table.

The Full Deadpool Experience (Optional!): Gives pawns the Psychopath trait, because who has time for feelings when you can’t die?

Adamantium Infusion: Build the Transfusion Machine™ and pump pawns full of plasteel until their skeletons laugh at raiders' weapons. Fireproof, limb-proof, raider-proof skeleton bling.

Wolverine Claws: Retractable, stabby knuckle-blades. Settings let you tweak DPS and armor penetration so you can choose between “cosplay claws” or “all-you-can-shred buffet.”

Pets Included: Animals can now get the healing factor too. Indestructible dogs, death-defying donkeys, immortal iguanas. (Adamantium chamber for pets coming soon™.)


HOW TO USE IT!

Craft injectors at the drug lab after research, OR buy them from Exotic Traders.
Then, shove a pawn (or pet) in a bed, slap on anesthesia (optional if you like screaming), and perform the surgery.
For adamantium infusion, build the Transfusion Machine™ and bring plenty of plasteel.
For claws, just tick the setting and enjoy the shing!


The Chimichanga Menu (aka In-Game Settings):

Enable Healing: Passive healing on/off.
Enable Regrowth: Let those missing parts come back.
Boost Mood: Big smiles, fewer tantrums.
Force Psychopath: Adds Psychopath trait.
Auto-Resurrection: Corpses knit back together and rise again.
Cure Diseases: Healing factor chews through infections.
Remove Scars/Permanent Injuries: Bye-bye battle souvenirs.
Ticks Between Heals: Adjust healing tick speed.
Base Heal Amount: Adjust how much per tick.
Regrow Speed: Tweak regrowth rate.
Max Regrowing Parts: Parallel limb regrowth limit.
Adamantium Infusion Duration: How long the spa treatment lasts.
Adamantium Chamber Fuel Required: Plasteel cost per infusion.
Claw Settings: DPS and armor penetration sliders.
RimForge mod: Use Adamantium instead of Plasteel


Compatibility:
 
Built for RimWorld 1.6
Requires Harmony (load after Harmony)
Safe to add to existing saves

File info

  • Added by: Luc
  • Author: Drake
  • Mod version: 27.10.25
  • File format: ZIP
  • File size: 6.0 mb
  • Source: Go to
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