
This is an accessory mod to dress up your colonists with individuality.
It includes various face accessories such as glasses, headbands, earrings, scarves, and hairpins.
Specifications:
To minimize the impact on game balance, items are either set with the same performance as vanilla equipment or have no effect when equipped.
Additionally, there are many items whose appearance and equipment slots differ. Please be aware of this.
Particularly small items are set to the "neck" slot to make them easier to use alongside other equipment.
This mod can be added to mid-save games.
Removing the mod mid-save is not recommended. If you do need to remove it, please ensure that all items from this mod are deleted from the map and that any recipes registered in the crafting tables are also removed.
Item Details:
PAH(Headgear)16 items
Hat-type items. The values are set based on vanilla equipment. For the exact performance, please refer to the item descriptions in the game.
PAG(Glasses)5 items
Glasses and eyepatch-type items. They offer minimal defense but do not affect vision. Eyepatches also do not impair vision.
Equipment slot: Both Eyes
PAE(Earrings)3 items
Earring-type items. They have no effect when equipped.
Equipment slot: Neck (please note)
PAN(Necklace)2 items
Scarf and necklace-type items. Some items offer minimal cold protection.
Equipment slot: Neck
PAM(Misc)4 items
Other items such as hairpins and hair extensions. They have no effect when equipped.
Equipment slot: Neck (please note)
Hair Disappearance Solution
Due to the nature of RimWorld, equipping something on the head makes the hair disappear. To solve this issue, try using a mod that allows hair and headgear to be displayed simultaneously. The author has confirmed functionality with "AB's Head Apparel Tweaker." It's very convenient! Thank you!
Appearance Equipment
Mods like "Dress up colonist" and "Transmog" are also recommended. These allow you to set appearance equipment separately from actual equipment.