Last update: 20.10.24.
Reason: Update mod to version: 20.10.24
This patch ensures a basic level of compatibility between Facial Animations and certain xenotypes that use custom heads. Until we get true support for Biotech, this makes the custom heads work in a rather hacky way. Xenotypes are limited to one head type per gender, and in most cases there will be no actual animations (which is mostly a good thing, as with Animusen for instance, the mouth is drawn OVER the snout, which looks horrifying).
Currently supported mods are:
Works well with Vanilla Textures Expanded - Facial Animation (actually subjectively better than without it)
This is a pretty basic XML patch (plus slightly resized Animusen head textures); please feel free to use the code and/or the technique used in your own creations. I may add more xenotypes in the future, but no promises - these are the ones I use myself. Hopefully we'll get native support at some point, making my patch redundant.
Requires: [NL] Facial Animation - WIP
Updated support to 1.5 for:
- Roo's Minotaur Xenotype
- Roo's Faun Xenotype
- Oops All Bugparts 2
- 5E Xenos
09.02.24 (1.4)
- Goblin Xenotype compatibility
- Erins Corvyia compatibility
- Updated Outland Genetics patch
- Updated Anthrosonae patch
- A couple of Alpha Genes droid heads will no longer display animated features (looked weird)
- Genie domes should no longer clip through helmets
08.10.23 (1.4)
- Support for Moonjelly Xenotype
- Support for a new fungal xenotype added by Alpha Genes
02.07.23 (1.4)
- Reorganized the patches into individual files
- Revisited some older patches such as Genies and Saurids for better quality
- Fixed missing eyes in the portraits of Auronya and certain Anthrosonae
- Added support for Euglena, Tortle and Invader Genes
10.05.23 (1.4)
07.04.23 (1.4)
22.03.23 (1.4)
File info
no update on the mod?