Mod «Hauts' Added Traits» for Rimworld (v1.5 - 1.6)

0
08:05
474
Luc
Hauts' Added Traits

Adds 44 fun traits for pawns. Most have unique mechanics, such as activatable combat abilities, new ways to get inspirations, and more.

Adds a new mech serum that lets you add traits of your choosing to pawns.

Has settings to adjust the minimum (1-3) and maximum (3-9) number of traits a pawn can spawn with. Increasing the max number of traits also affects how growth moments work for children in Biotech - children will gain growth points faster, and they'll have more growth moments, so that they can reach the max number of traits.


The more DLCs you have, the more you get:

  • Ideology adds 15 more traits. Several traits also have certainty loss factor modifiers, and some agree or disagree with certain memes.
  • Biotech adds 7 traits. It also adds over 20 genes (exact number varies depending on what other DLCs you have) which grant certain traits from this mod or else provide identical effects.
  • Anomaly adds 6 traits for normal pawns, and 4 traits exclusive to creepy joiners.
  • Royalty adds 4 traits, one of which is the "Latent Psychic". Exposing a Latent Psychic to extraordinary or traumatic events may 'awaken' them, transforming them into one of twelve different types of Awakened Psycasters with psylinks and powerful psycasting-related buffs. Awakened psychics may, through even rarer and stranger events, develop unique non-psycast psychic powers known as Transcendences. A new start scenario lets you start with six Latent Psychics, either at an industrial or tribal tech level.
  • Odyssey adds 8 traits.

See the full description here.


The mod requires:

File info

  • Added by: Luc
  • Author: Hauts
  • Mod version: 04.09.25
  • File format: ZIP
  • File size: 4.3 mb
  • Source: Go to
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