Mod «Roo's Minotaur Xenotype» for Rimworld (v1.5)

+8
18:46
7.71K
Roo's Minotaur Xenotype

The ancient origins of the minotaur remain shrouded in mystery, helped very little by their hostility toward humans. Man once reared not only cattle, but also minotaur — branding them with hot irons and enslaving them as labourers or cannon fodder. Today, minotaur civilisations can be found as far away from humans as possible — less-so for the minotaur’s safety, and more-so the humans’.

An exception to this rule are the "guardians": minotaur bred and bound by empirical or wealthy factions to protect the monarchy of mentally superior but physically inferior xenos.


Features:

• 11 new genes that make up the minotaur xenotype.
• 30 minotaur backstories to go with various new pawn types.
• 7 fabled weapons with their own unique effects and sounds.
• 6 bovine tattoos and skin markings.
• 2 new abilities.
• Oh, and rock chunks are now throwable as weapons!

Standing at a staggering two-to-three metres tall, the brash minotaur are known for their ability to thrive in even the most bitter corners of the world thanks to their imposing might, hardy stomachs and sturdy hooves. This race of xeno goes into heat every Aprimay, can digest haygrass with ease and celebrate every victory with a bellowing moo.

Requires:

  • DLC Biotech

13.05.23 (1.4)

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08.05.23 (1.4)

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06.05.23 (1.4)

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05.05.23 (1.4)

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16.02.23 (1.4)

  • Rock chunk weapons are now optional. A new setting has been added in the mod settings: "Disable Weaponized Chunks". Enable this setting, as well as "Regenerate Chunks" and restart your game. Chunks will now function as normal.

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06.02.23 (1.4)

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03.02.23 (1.4)

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File info

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