Mod «Medieval Overhaul: Toggable Stuff» for Rimworld (v1.4)

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Medieval Overhaul: Toggable Stuff

This mod reworkes some mechanics of Medieval Overhaul and adds some new ones. All features added can be toggled on/off separately in the Vanilla Expanded Framework settings.

What is included?

  • Restoring vanilla wood mechanic
  • Restoring vanilla mineables generation during map creation (steel, plasteel, components)
  • Medieval long-range scanner
  • Medieval resources for the long-range scanner
  • Removal of fuel for torches & lamps
  • Animal helmets can be worn over ordinary ones


Note: After you change the settings, you need to restart the game.

Restoring vanilla wood mechanic

Default setting: Enabled

What does it do?
All trees yield vanilla wood as before, which can be used immediately for building objects or crafting items.

The research lumber or the trestle workbench remain and can be used for the production of wooden planks. As in Medieval Overhaul, 1 log can be used to produce 2 planks.
However, these wooden planks have slightly less health points and poorer isolation.

What happens when you deactivate this option?
All objects built from wooden planks while this mod was active will be lost, respectively the walls will lose the information of which material they were built from and will appear white.

Restoring vanilla mineables generation during map creation

Default setting: Disabled

What does it do?
The following resources spawn on a newly created map after this patch has been activated:

  • Steel
  • Plasteel
  • Components


What happens when you deactivate this option?
Can be deactivated/activated without further ado. But once you have generated a map with these mineables you can not remove them.

Medieval long-range scanner

Default setting: Enabled

What does it do?
There is an additional research "Advanced scribe table" which can be researched after the carrier birds. An additional requirement for the research is the presence of the book "The Geologist: or Down and Up again", which must be connected to the corresponding research table.

After the research a new scribe table can be built, it looks like the regular one but is called Advanced scribe table and needs 2 birds to be operated.

What happens when you deactivate this option?
If this function is deactivated in the running game, any advanced scribe table built will disappear. Otherwise, nothing else should happen.

Medieval mineables for long range scanner

Default setting: Enabled

What does it do?
If this function is activated, all Medieval Overhaul relevant raw materials can be found with the help of the "Advanced scribe table".
These raw materials include:

  • gold ore
  • jade
  • coal ore
  • salt
  • iron ore


What happens when you deactivate this option?
The vanilla resources (such as steel, plasteel, uranium, etc.) can be located again.

Remove the fuel req. for torches

Default setting: Disabled

What does it do?
Removes fuel for torches, lamps and street lamps. As a result, these objects only produce light, but no longer heat. To prevent your pawns from freezing to death, the heat generation of the "wood burning stove" has been increased slightly, as has its fuel consumption.

What happens when you deactivate this option?
Can be deactivated/activated without further ado. Depending on the setting, the objects then need fuel or not.

Animal helmets can be worn over ordinary ones

Default setting: Disabled

What does it do?
If enabled, the animal helmets:

  • grizzly bear
  • polar bear
  • arctic wolf
  • timber wolf

... can be worn over regular helmets.

Requires:

  • Medieval Overhaul
  • Vanilla Expanded Framework

13.12.22 (1.4)

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