Mod «Vanilla Combat Reloaded» for Rimworld (v1.3 - 1.4)

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Vanilla Combat Reloaded

Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet are not protected by armor.

If you thought about any of these, then this is the mod for you!

Alright, infomercial over, now to explain what is in this mod and how it works.

Advanced armor:

Armor effectiveness is now adjustable. If your armor stat is above this value after subtracting weapon armor penetration, the armor will block all damage.

Weapon AP is now adjustable. Due to the armor change, you may find your weapons are not as effective as you would expect. Global weapon AP can now be scaled up to ensure your weapons are still effective.

Advanced accuracy:

Weapon accuracy and weather accuracy are now affected by a pawn's shooting stat. The accuracy multiplier is adjusted up for each point of shooting stat a pawn has above the value set in settings. A better shooter should be able to get consistent accuracy out of their weapon and be able to adjust for weather conditions. Now they can.

Custom Damage Workers:

Bullets now have a custom damage worker that is a composite of the melee stab and cut damage workers. The result is a simulated weapon behavior based on a gun's stopping power.

  • Bullets have a chance to force hit an internal target
  • Stopping power below 1 will result in bullet "fragmentation" where multiple body parts are hit in a single shot
  • Stopping power between 1 and 1.5 will have the bullet "pass through" the target injuring all parts hit twice
  • Stopping power above 1.5 will have a "mushrooming" effect with increased damage on the initial target and will not spread to other targets

Arrows now have a custom damage worker that is a composite of melee stab and scratch damage workers.

  • Arrows have a chance to force hit an internal target
  • Hitting an internal target behaves just like vanilla with damage to the internal part and the outside part
  • Hitting an external target will try to pick a nearby external part and deal 2/3 of the total damage to both parts, or full damage to 1 part.
Hands and Feet patch:

Armor that covers arms or legs now cover hands or feet as well. Any apparel that covers just hands or feet are moved to the headgear level and can be worn along with any armor that covers the arms or legs. This setting needs a restart to be effective.

FAQ:

What if I don't want a feature?
Settings are available for every feature listed

Is this compatible with Yayo's combat or CE?
Although it could be used with Yayo's combat, expect some odd behavior if you activate something covered by both mods at the same time. As for CE, it is unlikely to be compatible as CE changes a lot of what is covered here in a different way.

Do you have ammunition options?
This mod does not add ammo, however there are other mods available that do.

Why does my gun not have the modded behavior?
The damage worker change only affects weapons that use the bullet damage def or inherit from it, if it is a custom damage def, it will not apply. If your weapon has multiple projectiles, it will only use the stopping power of the first projectile since the damage worker can only retrieve the stopping power from the weapon, not the exact projectile.

Does this mod do anything to melee?
Currently the mod does not touch melee. This may change in the future.

What does this mean for my loadouts? How should I equip my pawns?
I would suggest investing in higher quality armor and weapons.

Credits

Donald: C#
Taranchuk: C#
Suvi Dragunova: Cover art
Sandwish and TheCatlover366: Testing and Feedback

Required: Harmony

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