Last update: 11.10.22.
Reason: Update mod to version: 10.10.22
Makes the calculation for current research speed account for 100% completed tech levels. If you start as tribal, and complete all Neolithic research, the game will recognise your capability as Medieval, and so on. No more doing rocket science at a Neolithic rate just because your colony started that way!
Questions
Issues
The only issue that is likely to exist is if you use a modded research screen (Like Dubs or ResearchPal) then the counter of course won't work for those, but it should also not cause any issues with them even if it's enabled.
If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.
Frankly you lot are terrible for never coming back with one when asked after the fact so I just don't bother to respond most of the time if you don't include one right away, it's in the description right here in big text, I shouldn't need to repeat myself. Especially in this case where the issues section is half of the description!
Credit
- Neronix17 - C#
- Oddbold - Complained
Required: HugsLib
17.06.22 (1.3)
File info