Mod «Positive Connections» for Rimworld (v1.4 - 1.6)

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Positive Connections

Are you tired of overseeing colonies where intense animosity prevails among your colonists?
Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances?

If this resonates with you, then Positive Connections is the mod you've been waiting for.

Introducing eight brand new **social interactions** for your pawns:
  • Compliment: Let your colonists express genuine appreciation and admiration for each other's skills and qualities.
  • Knowledge Sharing: Foster a culture of learning and growth by rewarding your pawns with recognition for sharing their knowledge.
  • Gift Giving: Strengthen the bonds between your colonists by allowing them to exchange thoughtful gifts, fostering a sense of camaraderie.
  • Mediation: Settle disputes and conflicts in a civilized manner, promoting harmony and preventing unnecessary tension.
  • Shared Passions: Unite your colonists through shared hobbies and interests, allowing them to bond over their mutual passions.
  • Discuss Ideology: Encourage meaningful conversations about ideology and belief systems, fostering understanding and empathy among your colonists.
  • Comfort: A kind colonist, or one in a good mood at the very least, will seek out another who isn't doing so well and have a chat with them just to see how they are holding up after whatever horrors the Rim has shown them.
  • Storytelling: Any colonist with a social capacity might tell a story if two others are present.

Naturally, rivalries, insults, and pawns stepping over fallen comrades will still occur, just as in the past. However, those who are capable of building positive connections will tend to do so, creating a more harmonious and cohesive colony.

Some of these interactions may occur with pawns from other factions as well, improving relations.

Note:

This mod doesn't add any new graphics - only the messages (upper left hand corner) and the pawn's interaction log, memories and mood buffs will tell you what's taking place. (If you don't like the messages and notifications, see the mod options!)

Interactions will sometimes appear in clusters, especially the first few which are triggered. Don't worry. Things will calm back down shortly; it is often transient virtuous-cycles of freshly inspired or uplifted-feeling pawns initiating their own interactions.

Note that "gifts" are ephemeral objects and will not appear in your pawn's inventory.

Playtesting and Compatibility:


Play-tested hundreds many thousands of hours already, but there can always be bugs. Your time in reporting them is appreciated, as are your suggestions.

Combat Extended: Yep.

File info

  • Added by: TOP-Mods
  • Author: CEM
  • Mod version: 17.06.25
  • File format: ZIP
  • File size: 3.6 mb
  • Source: Go to
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