Mod «The Dead Man's Switch - MobileDragoon» for Rimworld (v1.5)

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The Dead Man's Switch - MobileDragoon

No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info

sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.

Known incompatible

- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.
- Humanoid Alien Race: if a race doesn't use vanilla body type and apparel layer, the modules will gone missing.


Requires:

Exosuit Framework
The Dead Man's Switch
DLC Biotech


- Add Support patch of SOS2.
- Add Support patch of CE
- Add Support patch of VFE-P

03.12.24 (1.5)

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File info

  • Added by: Den Martin
  • Author: AOBA
  • Mod version: 08.12.24
  • File format: ZIP
  • File size: 5.0 mb
  • Source: Go to
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