Mod «[WH40K]Adeptus Xenobiologis: Orkoids» for Rimworld (v1.2 - 1.4)

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[WH40K]Adeptus Xenobiologis: Orkoids

Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races

Includes native support for Combat Extended.

An Ork or Grot is Required to Build and research Ork Teknologies

Contents

Races:

  • Orks - Humanlike
  • Grots - Humanlike
  • Snotlings - Advanced Animal
  • Squigs - Fighter Animal
  • Oily Squigs - Chemfuel Animal
  • Eatin Squigs - Animal


Cultures: RimWorld 1.3+

  • Krude Bionikz - (Ork Only)


Apparel:

  • Greenskin Shirt (Ork/Grot only)
  • Greenskin Jacket (Ork/Grot only)
  • Slava Cowl (Ork/Grot only)
  • Studded Arma (Ork/Grot only)
  • Studded Elmet (Ork/Grot only)
  • Flak Arma (Ork only)
  • 'Ard Hat (Ork/Grot only)
  • 'Eavy Arma (Ork only)
  • 'Eavy 'Ard Hat (Ork/Grot only)
  • Mega Arma (Ork only)
  • Mega Elmet (Ork only)


Wargear:

  • Stikkbomb Packs (Frag, Krak, Tankbusta)
  • Kustom Force Field (Shield)
  • Bosspole (Ork only)
  • Iron Gob (Ork only)


Bionics:

  • Krude Bionikz - (Ork Only)


Plants:

  • Orkoid Fungus - the symbiotic fungus that is essential the orkoid ecosystem, it is a source of food, Squigs, Snotlings, Grots and Orks.
  • Orkoid Cocoons - Cocoons are spawned by an event, intended to represet 'wild' spore growth and Cannot be planted.


Buildings:
Ork versions of

  • Machining Table
  • Butcher Table
  • Fueled & Electric Stove (Same Texture)
  • Drug lab
  • Fermenting Barrel - [SYR] Universal Fermenter
  • Stele
  • Waaaagh! Banner


Resources:

  • Orkoid Fungus - a food
  • Speckled Bloodshade - Medical Fungus
  • Ork Bitz - basic orkish crafting material
  • Ork Komponent - Orkish components
  • Ork Waart - made from Orkoid Fungus and used for brewing Grog - [SYR] Universal Fermenter
  • Ork Grog - Orkish alcohol - [SYR] Universal Fermenter


Mechanics:
All Orkz count as having both the Bloodlust and Psychopath trait.
Symbiotic Fungus - All Orkoids originate from the same strain of fungal spores, which can mature into a might warboss, or a tiny mushroom.

NOTE: Untill Walking Problem updates AAF, ive updated and included it in this mod
Snotling Workers - With Walking Problem's Advanced Animal Framework loaded Before this mod, when fully trained Snotlings will do basic tasks such as cleaning, hauling, tending animals, planting and harvesting crops

Requires
Humanoid Alien Races
Adeptus Mechanicus: Armoury

While not a Required Item, it will expand snotling utilities
Advanced Animal Framework

  • Update

Version 20.04.23 for Rimworld (v1.2 - 1.4)

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Version 15.02.23 for Rimworld (v1.2 - 1.4)

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File info

  • Added by: Den Martin
  • Author: Ogliss
  • Mod version: 30.05.23
  • File format: ZIP
  • File size: 10.0 mb
  • Source: Go to
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