
This mod adds in a new enemy faction, known as the Militar to the rimworld's locals. They are a newly-arrived, industrial military force with unknown business on the planet. They stand equipped with the fast-firing weaponry, and kinetics-absorbing armour from their distant homeworld of Coel.
- One new natural-enemy faction.
- 17 new weapons, of which most are guns.
- 17 apparel pieces (2 armour pieces, 6 clothes, 6 helmets, 1 hat, 2 eyewear things)
- A plethora of raid groups, with varying weapon selections.
- Some Ideology stuff, which is just cosmetic text for now.
- A few traits.
Will add more in future updates.
The distant homeworld of the Militar. A large newly-spacer world emerged from a long-long-forgotten colony ship. Due to their heavily isolated nature, they are completely unfamiliar with the antics of the greater galaxy, and are typically hostile to foreign spacefarers.
The Militar, also known as the Coelan Armed Forces, are the culmination of planetary mass-drafts on Coel. They are a somewhat competent power that was sent to the rimworld under the impression that the world would be the staging grounds for a greater military operation.
Their last transport ship left just weeks before your colonists landed. At about the same time, their orbiting flagship had ceased all communications with Coelan ground forces.
Roughly above other factions, below the Empire. They're designed to be incredibly gun-heavy, and to shoot a whole lot more than the average pawn, which is offset by the fact that their armour is garbage.
Raid groups were made to be incredibly varied, with many different "strategies" to attack your base. Sometimes, you'll get a normal raid with a healthy mix of weaponry, other times, you're getting SMG-rushed, or fifty rocket-men show up to blow up your killbox.
Traits and backstories are in place to vary Militar pawns a bit in combat.
- Don't play tribal. Don't melee rush a group of Militar head-on, unless you have a lot of armoured pawns.
- Common Militar troops don't have a good solution against armour.
- A group of Militar can easily overwhelm anything with gunfire, so try to attack when they're spread out, or spread out your own colonists.
- Their guns are very inaccurate, so try your best to keep to cover, and your pawns will be fine.
- Raids can vary drastically, so adjust your defence strat accordingly.
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