Mod «[AV] Ancient Spacer Xenos» for Rimworld (v1.5 - 1.6)

+3
13:32
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[AV] Ancient Spacer Xenos

Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
Includes new unique genes to make that possible.
‘Ancient’ refers to the first space-faring humans and not to any ominous beings.

Both xenotypes have their own tragic history and their genes reflect this.
They may be considered offensive by some.
You have been warned.


Requires:

[AV] Framework





Added xenotype: Slavant

In the early stages of space settlement, the large corporations needed a cheap, compliant, reliable and easily expandable laborforce. This led to illegal genetic experiments that produced the first Slavants.
They are obedient and don't consume a lot of food, which made them useful for most worker tasks.
To completly control birthrates, they were deprived of the ability to bear male offspring, instead children of Slavants will always be clones genewise of their mother.
Though some activists tried to free the Slavants, this rarely worked out and mostly just led to the Slavants changing masters. Nowadays, most people see a Slavant as a cheap knock-off of the Highmate.








The broodmother gene is adjustable in the settings. Allow inheriting of archite genes, turn the genderlock off, or adjust the pregnancy time multiplier - completly your choice.






Added xenotype: Broodspawn

This is a xenotype only in name. Each offspring of the broodmother-gene which is not a slavant will get this name.
(The game would otherwise call them baseliner...)

Added xenotype: Oucient

In the early stages of space settlement, basliner humans were sent on long flights to distant stars with the goal of exploring and spreading humankind even further.
With low-tech spaceship engines, this endeavor took dozens of generations, accompanied by many problems along the way, whether technical or human.
When they finally arrived at their destination, most of the places were already taken.
Technology had advanced so much that their goal was alread achieved by others.
Unable to adapt, most of the early settlers remained in their spaceships, turning them into mobile space stations or earning their living as orbital traders.




Pawns with the mechlink adaption gene have a low chance to start with a mechlink or a basic mechlink (with [AV] Mechtech). The chance can be adjusted or turned off in the settings.









When used with [AV] Mechtech :



Genes don't define who the pawn is

I've put some effort into allowing more personality with the added genes.
Depending on passions or psychic-sensitiviy some genes work differently.

File info

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