Mod «A Brave New Frontier (Apparel Pack)» for Rimworld (v1.4)

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A Brave New Frontier (Apparel Pack)

A Brave New Frontier has arrived at the Rim, bringing with it conflict, geopolitics, wealth inequality, and a subsistence from meals made of insects over regular animal meat. Wars are now fought for control of resources of various importance, expanding the military industrial complex, or selling off outdated military equipment to backwater conflicts to make some extra money. This equipment is the best that money can buy, back in the 40th Century when it was new and effective against interhuman conflicts, but it’s the 56th Century and now you fight the bugs and the bots, and this armor is essentially tissue paper.

The equipment being introduced in this Brave New Frontier fills the gap in the lore during the era of Interpersonal Conflicts of Humanity. This armor is good for fighting other humans while it serves as a poor defense against Mechanoids and Insectoids, because it was made for Human Wars. Though the apparel serves as a solution to the various environments that can be seen in the Rim. From the harsh heat of the Spiceworlds to the bitter cold of the Glassworlds, apparel for any season and any place that are deemed worthy for heavy losses by your bosses against the other Planet-States, Mega-Corporations, or Religiosophian Movements that claim the resources of the Rim, whether that be Animal, Vegetable, or Mineral.

This mod is my attempt to make an original mod for a part of Rimworld that I find lacking, which is the lategame Industrial equipment, something better than a flak vest but not as good as power armor.



  • Backpacks (Infantry, Artillery, Officer, Radio)
  • More Uniforms (Super-desert, Toxic Wasteland, Voidworld/Space, etc.)
  • More Hats (Campaign Hat, Cavalry Hats, Garrison Hat)
  • More Pouches (Officer, Machine Gunner, Cavalry)
  • More Bandoleers (Machine Gun Belts, Officer, Grenadier)
  • More Accessories (Goggles and Gasmasks)
  • Messing with shadertype to see if I can remove the white outline around textures so their masking will look less like shit. Learning more about coding and what is what still continues as I figure out what I am doing.

Version 26.06.23 for Rimworld (v1.4)

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Version 11.06.23 for Rimworld (v1.4)

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