![[AV] Mechanoid Spots [AV] Mechanoid Spots](/upload/010/u1009/1/1/av-mechanoid-spots-photo-big.webp)
This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.
Requires:

New powered buildings which can be assigned to a specific individual mechanoid.


Sockets are buildings which can be assigned to mechs and give them a special buff as long as the mech stays on them. They need to be researched first.
Socket buff:
- consciousness +35%
- energy usage multiplier x75%
Socket buff:
- consciousness +20%
- aiming time -20%
- shooting accuracy x180%
- energy usage multiplier x10%
- charges mech energy based on the pulse interval / power usage of the socket (3-12%/day - adjustable with a multiplier in the settings)
- toxic waste production can be enabled in the settings
Socket buff:
- global work speed x10%
- energy usage multiplier x1%
Socket buff when the mech has full energy (lasts 4 hours):
- moving speed +10%
- global work speed x105%
- energy usage multiplier x110%

An assigned mechanoid will use its spot when all of the following conditions are met:
A mechanoid on its assigned spot will use the following beheivior:
Additionally when a setting on the spot is checked the mech is allowed to self-recharge on them with the following beheivior:
Guarding mechs which spot an enemy will use the normal rimworld combat AI - which is dumb - controlling them via drafting is always way more efficient.
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