Bionix Automator
in-game description:
"In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation. This advanced device automates the complex and delicate process of installing bionic parts into human bodies. Developed by a coalition of humanity’s brightest minds, the Bionix Automator ensures that every procedure is precise, efficient, and safe.
The Bionix Automator is a sleek, multi-functional unit housed in a reinforced alloy casing. It features a sophisticated array of robotic arms, each equipped with a variety of surgical tools, sensors, and sterile applicators to ensure perfect surgery with no chance of failure."
It's an end-game device. Whether you’re trying to enhance your colonists with bionics, ensure your “volunteered” laborers have the correct equipment to do their job better, or just pumping vat-grown soldiers with bionics to give them an edge over the enemy, this device will meet your needs. These soldiers lack the upbringing of a normal Rimworld child.
Later in the game, if you like big colonies and have an abundance of resources, you can add multiple implants and prostheses for each pawn. Assigning the bills for each surgery manually, one by one, can become tedious, especially when you have 20+ items to add. Surgeries might take a few days to finish, considering breaks, feeding times, and failure chances.
This machine can save you time, save your pawns' time, and eliminate the failure chance.
Step 1: Create a preset. Through the manage preset button, create a new preset, name it, then list all the bionics/implants you want through the interface. Once all items are chosen, close the UI.
Step 2: Select the preset and order pawns to start loading.
Step 3: Pawns will start hauling the bionics and medicine required to the device.
Step 4: Once all items are loaded, use the button or select the pawn directly to send them to the device to start the operation.
Note: Through the mod options, there is a modifier for the device work time. 100% is normal, 200% takes twice as long, 50% is half the time.
Incompatibilities:
Medical System Expansion - wholly breaks the mod.
HAR - Haven't tested nor do I use it.
Requires: DLC Biotech
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