Cyber Fauna - adds a lot of prostheses, improvements and operations for animals. The mod was created on the basis of B19 vanilla prosthetics, with small bonuses.
Mod solves the health problems of animals, making those much more useful. The mod corresponds to the new mechanics of the characteristics of prostheses,
introduced into vanilla in B19. Prosthetics for animals is being studied in parallel with prosthetics for humans. You can decide who needs prosthetics before - people or animals.
Many prostheses require the same resources as similar prostheses for people in B19 vanilla, but about 2 times less.
- Simple prostheses for animals: have 80% efficiency and require steel and components to build.
- Bionic prostheses for animals: have 125% efficiency and require plasteel and advanced components. Some prostheses give some small extra bonuses.
- Archotech prostheses for animals: have 200% efficiency and can not be created. They can only be bought from merchants, or get for quests. Some archotech-prostheses give unique bonuses.
- Battle Boosters (NEW) for animals: - implanted in existing parts of the body and increase the protection of the animal.
But a mod does not add prostheses to those parts of the body that do not affect the characteristics of the animal (nose, tail, ear, etc.).
But do not worry, these parts of the body can be restored with the help of synthread and medicines! Yes, the mod adds not only prostheses,
but also surgery to treat scars, to restore small parts of the body, to treat chronic diseases (Weakness, Asthma, etc.) as well as the effects
accidental use of animal drugs (chemical damage, cirrhosis, etc.). But the mod does not treat ordinary diseases caused by events (influenza, malaria, etc.), as well as drug dependence.
With this mod, you will no longer feel helpless when Thrumbo joins you with weakness, or when a dog gets drunk on beer and gets chemical damage.