This script adds a new system of limb injuries, bleeding, radiation, frostbite, ragmod, and stamina.
Features:
Injury to the limbs. Now the player's body is divided into 6 parts, each of which has its own health. Injuring different parts of the body leads to different consequences, for example, if a player has injured his leg, he will start walking more slowly, and if his arm, he will not be able to use the main weapon.
Bleeding. Bleeding is implemented in the same way as in my previous mutator, but now the redness of the screen has been implemented when bleeding, and the bleeding itself also applies to bots.
Frostbite and radiation. Frostbite will only affect the player's speed. Radiation will accumulate in the player and, over time, will begin to cause damage to the player. If the player is in the water, he will receive more radiation and freeze faster
Endurance. Stamina affects the player's movement speed, and you can adjust the speed at which the player will tire and recover. If the player is wearing a gas mask, then he will get tired faster, if the player is lying down, then he will recover faster. The so-called "global stamina" decreases much more slowly than normal stamina, but the global one does not recover. It can be described as a general weariness of the player during the entire battle.
Items. 10 items are implemented in the mod. To use one of them, you need to hold down the K key and one of the number keys.
Morphine (K + [1]) is intended for the treatment of body parts, including in cases of fractures.
First aid kit (K + [2]) will slowly restore the player's overall health. You can also treat bots from your squad if you use the first aid kit yourself.
The tourniquet (K + [3]) instantly stops the bleeding.
The bandage (K + [4]) stops the bleeding more slowly, but acts longer than the tourniquet.
The hot water bottle (K +[5]) keeps the player from freezing.
Adrenaline (K + [6]) increases the player's stamina and speed.
Antirad (K + [7]) reduces the effect of radiation on the body. It does not remove radiation, but raises the threshold of the level of radiation above which it begins to harm the player.
The gas mask (K + [9]) prevents weak radiation from entering the player. The gas mask is useless without filters (K + [8]), which need to be changed periodically.
The dosimeter (K + [0]) displays the radiation level accumulated in the player.