This mod enhances all Projectile Launchers in the game by adding customizable options via the context menu. When any launcher spawns, it gains a new "Launcher Settings" component and a set of context menu buttons allowing the player to:
Change Projectile Asset: Set any in-game object to be launched as the projectile by typing its exact name.
Set Launch Angle Offset: Offset the angle (in degrees) relative to the launcher rotation.
Set Launch Strength: Adjust how powerful the projectile is launched.
Set Activation Delay: Automatically activate the projectile or attached behaviors after a delay. Negative values disable automatic activation.
Set Deactivation Delay: Automatically deactivate the projectile or attached behaviors after a delay (timer starts after the Activation Delay finishes). Negative values disable automatic deactivation.(meant for thrusters and other components that can be turned off and on)
Set Intensity & Direction: Configure an optional PointToVelocityBehaviour component on the projectile, controlling additional velocity forces and direction. (advised to set Intensity to 0.001 or below and Direction to either 0,1 or 1,0 depending on the projectile)
here is a example of a launcher settings
Projectile: Energy Sword
angle offset: -90
strength: 1-5
Activation Delay: 1-3
Intensity: 0.0001
Direction: 0,1
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