Sometimes looking at an ordinary research center away from the city, you involuntarily wonder: what is being investigated in it? This seemingly small building can hide only accounting flaws or other ordinary things, but unlike others, it hides much more secrets...
This building includes: 1) A ground research center with access to the roof, working rooms and a working elevator 2) A forest area with two hatches leading to the sewer and an evacuation tunnel 3) An underground complex with a checkpoint, a working elevator, a warehouse with a loader, a generator room, a dining room with a refrigerator, a residential block, a manager's room with a trap and a server room, an armory with a shooting gallery, a laboratory with an operating room (a room for patients), a torture room with a pit for imprisonment.
The main mechanisms are activated by a special button located in a logical position for it, there are also activators for the buttons: [] ' ; / p o they are located next to what they activate for convenience. In some places there are activators without an assigned key, they are needed to activate some generators (for mechanisms).
Of the working mechanisms in the building there are: an elevator, blockers of mines and other passages, a laser trap, turning on lights underground and above ground, turning on an emergency alarm underground and above ground, as well as other small details in the form of a shower, prototype weapons, and so on.
This content can put a lot of strain on your device, and some details could also be borrowed or inhaled by other workshop content.
File info
where i need to put it
amogus
To use these types of buldings you need to do the following:
1:Dowload it to your dowloads folder.
2:unpack it to your people playground(version here)/people playground (version here)/contraptions
Nobody asked for a fucking essay. Mod is laggy but cool