Mod «Galata on Fire» for Hearts of Iron 4 (v1.11.1 - 1.11.12)

Galata on Fire

Welcome to the universe of Galata on Fire

The peoples of the continent of Galata were the first to step into the industrial age, managing to tame the power of steam energy and harness it for technical progress. But the peoples of Galata are divided by deep contradictions and old grievances that demand vengeance. The shaky peace on the continent heralds nothing but a new conflict that threatens the entire continent.


  • A new world with its own geography and history
  • New countries with their own trick trees
  • Rebalanced old mechanics and the appearance of new ones
  • Redesigned technology tree


The continent of Galata is the most technologically advanced on the planet Telluria. The Galatians have managed to take over most of the world. But all is not quiet in Galata itself; two countries, the Kingdom of Loire and the Anhalt Empire, have created their military-political blocs, and it's not so soon that both alliances will start a war for hegemony on the continent.

Meanwhile, another threat matures on the horizon: the Yu Empire, willful, militant, and with its own plans for the future world order. Less technically advanced, the Yuuts possess vast natural and human resources. And while the Galatians, blinded by their own power, are gathering strength for internecine strife, the Yuuts are biding their time to make themselves known to the world.

Supported languages:

  • Russian (native)
  • English (by google translate)
  • Map of Telluria in a separate interface (now you will know where the Yuys get so many resources from)
  • Cosmetic effects on areas that describe the dominant nation in it
  • Map change
  • Several new icons in technologies
  • Portrait rework
  • New focus icons for Anhalt
  • Minor rebalance of Avintian Empire focuses
  • Fixing bugs in the Anhalt Empire
  • Localization fixes

Version 26.06.22 for Hearts of Iron 4 (v1.11.1 - 1.11.12)

  • Alternate path for the Odran Empire, and an augmented historical branch.
  • Expanded tree for Shandar Bey stakes.
  • Rebalanced land doctrines. No more cavalry blitzkriegs.
  • New custom rules that allow you to experiment with alliance configurations ( we will continue to expand the options in the future).
  • Over a dozen new portraits for generals and other nice little things, from changes to the map, localization and icons, to focus trees for countries for the Odran Civil War (they're still unplayable, but the war will get harder).
  • Localization fixes


File info

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