Frustrated with the state of submarines in the Europan seas, an enterprising designer set out to make a compact vessel that would let his small crew fully exploit the depths. A few self infliced wounds from a dementonite wrench and a half dozen bottles of rum later the Citrinitas was born. This vessel is armed to the teeth with ammo reserves to match. Advanced medical facilities enable genetic research. All of its functionality comes at a steep price however.
Class: Scout (III)
Cost: 33000
Size: 47x14 m
Crew: 4 - 7
Storage: 4 crates, 27 ammo boxes, 42 railgun shells
Armament: 2 x Pulse Laser, 1 x Flak Cannon, 1 x Railgun-Coilgun Combo
Top Speeds: 30km/h x-velocity, 19km/h y-velocity
The forward railgun fires as a coilgun while m1 is held down. Double click to fire a single railgun shell. Firing the railgun puts the coilgun on a 5 second cooldown. A handy external text display shows the remaining cooldown time.
The periscope in the navigation room is linked to six searchlights around the outside of the sub. Click m1 to cycle between searchlights while in the periscope view.
For crew convenience there are multiple status monitors around the sub. Additionally, each status monitor displays the current fuel percentage and current depth. The values shown will change colour to indicate critical conditions: Fuel goes from green (100%) to flashing red (5%) and depth goes from green (depth<4000) to orange (4000<depth<6000) to red (depth>6000).
AKA the "Patrick Bateman Room", there is a padded cell to the left of the medical room. A lever in medical allows the cell to door to be locked. Conveniently NPCs in escort missions will spawn in the padded cell where they can be safely kept to prevent them from roaming about.
Doors open automatically on proximity. Automatic opening is disabled when water is detected in adjacent rooms. Airlocks close automatically and only allow one airlock door to be open at a time.
This sub has a massive armoury suitable for all your ammo box hoarding needs. Strip every pirate sub bare!
This sub has every fabrication station, including a genetic research table for self sufficiency on long journeys without stations.
- A few people have said that the dual railgun-coilgun isn't functioning for them. This seems to be caused by the performance fix mod.
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