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Rimworld
35
Rimworld mods
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0
Mod «Outfitted» for Rimworld (v1.1 - 1.4)
Finetune the assigned apparel sets with any Stat under the assigments tab.Includes an overlay to see all apparel scores for the selected colonist.
0
04.01.2023
14:59
727
Lucifer
0
Mod «Turtle Friendly Raids 1.4 (unofficial)» for Rimworld (v1.0 - 1.4)
This is an unofficial update to Turtle Friendly Raids so that it works with 1.4.
0
12.10.2022
21:24
2.14K
NeoRider
0
Mod «Field Medic» for Rimworld (v1.0 - 1.4)
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field.
0
08.01.2023
13:37
1.13K
Lucifer
0
Mod «Charged weapons for pirates(continued)» for Rimworld (v1.0 - 1.4)
This mod allows elite-tier pirate enemies (bosses, elite mercs) to use spacer weapons like charge rifle or charge lance.
0
13.10.2022
00:00
588
Den Martin
0
Mod «Fallen World (Continued)» for Rimworld (v1.3 - 1.4)
Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval.
0
15.10.2022
00:01
1.19K
Den Martin
0
Mod «Callouts» for Rimworld (v1.3 - 1.4)
Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.
0
20.01.2023
16:59
1.84K
Den Martin
0
Updated
Mod «RimTerritory» for Rimworld (v1.3 - 1.4)
A technical mod (framework) for other mods to work. Territories implementation for modding.
0
26.02.2023
22:38
1.83K
Den Martin
0
Mod «More Colors» for Rimworld (v1.3 - 1.4)
Bright green robes for your ideology? Missing some other color for your ideology?
0
16.02.2023
22:34
801
Den Martin
0
Mod «BetaTraps» for Rimworld (v1.0 - 1.4)
This will add back in the rearmable deadfall traps that were removed a few versions back.
0
20.02.2023
23:15
1.49K
Den Martin
0
Mod «Convert Then Recruit» for Rimworld (v1.3 - 1.4)
Adds a prisoner-interaction to first convert prisoner and then recruit them.
0
15.10.2022
23:20
2.14K
Den Martin
0
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