Mods

Mod title
Mod author
Publication date
from to
M1 ABRAMS  Notes:• Good detail• Working muzzle• Well booked• Destructible
+8
14:02
14.68K
1
Robot soldier. To activate it, you need to turn on all enginesCan fully move and shoot
+101
18:48
14.18K
1
Go grab your standart issue rifle and make your way through the front lines, killing people with high firepower!
+3
07:35
14.08K
0
LaGG-3-8 Notes:• Flies at medium altitude• Cab opens• Chassis retracts/extends•  Chassis to push in slow motion and immediate
+8
12:03
13.80K
2
A gasoline powered flamethrower that tries to be fairly realistic.
+15
10:52
13.42K
1
[FSF] Complex Jobs Updated
This mod will make the control of your colonists more precise. All jobs are now divided into several even smaller jobs.
+4
16:12
12.93K
3
Automatic limb repositioning Updated
Avoiding limb misalignment due to limb dragging while pausing. It's really simple, I don't know if anyone else has made a mod with this feature.
+26
10:47
12.82K
19
OP T 72 Updated
OP T 72 125mmx3+1 APFSDS Auto load Y - fire APFSDS ( with loaded shell ) 1 MGs2 Tank crews Activate middle fuel tank to forward the tank rear fuel tan
+37
12:36
12.53K
8
This mod patches all defs with the <filth> field, first it removes all existing tags then it adds tags so filth vanishes in 14-15 days and washe
+14
17:27
12.47K
0
Urban Warfare: Utility Updated
Need something to support with? Then get your utlity, grab everything you need for your situation and slay away.
+13
22:16
11.93K
4