Mods "Graphics" for Rimworld

Changes the drawsize/visual size range of all the special trees as well as anima grass and gauranlen moss. Now they outta be as majestic as described!
0
18:43
775
0
Enables a little indicator on build designators if power is needed or if it's refuelable.Should work with every mod.Thanks to Shinzy for the cover.
+3
03:19
759
0
Gives the neutrolope a unique HD (512x512) texture. Just for fun :) Requires the original mod to run, as this is just the textures!
0
23:41
756
0
This mod updates the base game meals to use the Food Texture Variety Core graphics class!
0
18:24
752
0
A retexture mod for Xenohumans. Make sure to load after the main mod.⠀ Requires:  Xenohumans - Gen-spliced Xenos on the Rim
0
12:20
746
0
Set individual colors for each mech, for each mech group and/or for each mechanitor.
+10
22:38
729
0
Adds level-up jingle and fireworks animation for colonists, just a little something to spice up the slower days.
0
13:44
702
0
Patches chickens to have some basic colour variants. This does mean roosters and hens now look identical, so you might want to label your roos.
+1
16:18
677
0
Shows your laptop battery status in the game, hopefully this will help you save before you run out of power.
0
12:50
662
0
The mod consists of retextures of most of the content from the Pawnorpher mod.
0
22:41
648
0