Project Zomboid mods

Fauna Updated
Realistic props of Kentucky's fauna (and more...), for RP purposes. The animals can be butchered for meat, lard and leather strips!
+14
11:04
4.04K
0
This mod is meant to address a single problem. You all know too well that awkward moment when the upper levels of your base get invaded by zombies.
+2
15:32
3.93K
0
Rotatable, automated turret that automatically seeks out enemiesAre you still troubled by zombies wandering over?
+8
11:06
3.88K
0
Immersive Solar Arrays (ISA) adds new items and lets you harvest solar power for the needs of your base!
+4
20:06
3.87K
0
This mod allows you to start as a highly trained black-operations operative, known only to a select few as the "Insurgents", sent into the Knox Event'
+2
23:31
3.87K
0
This mod replaces the vanilla helicopter event with a more dynamic suite of events which are both challenging and fair.
+8
11:10
3.84K
0
There was no way to turn off your exoskeletons. You had to unequip the battery to stop it from draining all the power.
+1
20:12
3.75K
0
Small mod to make reading faster. Use the options menu to select your reading speed.
+2
19:24
3.74K
0
Wolf Extraction Quest Updated
A configurable endgame quest/mission/challenge. You stare at the map in your hands, tracing the lines with your finger...
+7
10:57
3.73K
1
This mod can optimize game lagWhen there are too many zombies, they will be rendered as texture animationsThe original version only works with a maxim
+2
22:07
3.60K
0