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Project Zomboid
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Other mods for Project Zomboid
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Mod title
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Version game Project Zomboid
40.x
41.x
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Automatic Gate Motors for Project Zomboid (v41.x)
Adds ways of remotely open and close gates that where built by a player.
+3
06.08.2023
17:53
3.06K
Den Martin
2
Hunter's Base for Project Zomboid (v41.x)
Hunter's BaseIn the deep forests of Riverside lived a seasoned old hunter.
+3
16.08.2023
14:59
3.01K
Den Martin
0
Monkey's Library for Project Zomboid (v41.x)
Answers for FAQs This mod is REQUIRED by some of my other mods Mod is tested only in Singleplayer. I don't have time to test on Multiplayer.
+1
08.09.2022
14:39
2.37K
TOP-Mods
0
Updated
Search Containers for Project Zomboid (v41.x)
Tired of scrolling through a container with loads of items, searching for that one item you need? This mod will add "Search" button to the container.
+1
22.04.2023
17:58
2.33K
Den Martin
0
Camden County for Project Zomboid (v40.x - 41.x)
TURN OFF OTHER MAP MODS WHEN PLAYING THIS ONE! Huge fictional STANDALONE 20x20 map with 400 cells.
0
14.05.2023
20:51
2.32K
Den Martin
2
Load All Magazines for Project Zomboid (v41.x)
Adds an option to the right click context menu to load/unload all magazines of the selected type. Does not effect radial menu reloading.
0
31.03.2023
23:05
2.30K
TOP-Mods
0
Easy Config Chucked for Project Zomboid (v41.x)
This is a technical mod that is needed for certain mods to work. Easy to use custom mod menu API. Adds MP sensitive custom mod-options.
+11
01.09.2023
11:10
2.22K
Den Martin
0
SpringValley KY for Project Zomboid (v41.x)
A small city that had many services, gun stores, VHS,.... and a summer camp.
+14
23.10.2023
00:15
2.17K
Den Martin
0
ForagingZ for Project Zomboid (v41.x)
ForagingZAdd and fix Foraging zones on Vanilla map- Add 801 Nav zones (more cars, crash etc...)- Add 2185 DeepForest zones (~40% have Camp or not...
0
05.02.2023
14:38
1.92K
TOP-Mods
0
True Crouching for Project Zomboid (v41.x)
While sneaking, crouching animations will be played instead of sneaking animations.
+1
28.04.2023
14:08
1.90K
Den Martin
0
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