Huge fictional STANDALONE 20x20 map with 400 cells. Every single cell, including forest cells are hand painted one by one - often many times, to make the overall areal view more realistic and to give more detail on close up as well. I made this map around 3 months. With the overall theme of the map, the vegetation I have added and the extra grime/trash/plants randomly generated by a script I modified, it is suggested to play this map with "12 months later" setting and with 'Barricaded World' mod - But you CAN run it with default start settings as well and the world looks decently clean for a poor rundown rural countryside.
There are some decent size towns along with smaller villages, trailerparks and industrial ares + the map is scattered with farms, remote houses, hermit nests, army camps and mines. In between those mentioned before are huge forests, farmlands and swamp.
I put in a lot of effort to make everything as randomized and unique compared to eachother as possible. There are no backyards looking a like or no big building that repeats itself - only some of the barns and warehouses do, from outside.
AND MOST IMPORTANTLY , after many hours of testing I discovered that large forage zones that are made smaller,overlaying them with other zones, will keep the original zone size it has on the objects.lua and the forage distribution script will spawn and distribute things based on that, no matter how small visually, these zones will always have plenty of stuff in them . SO... I gave my map around 15.000 small zones . This will force players to use new locations to forage more stuff as the zones will now get refilled slowly when picked clean. It will create a natural need to wonder further from your home area.
File info
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Camden County.zip: The archive is corrupt
Camden_County.zip: Unexpected end of archive