Mods

Mod title
Mod author
Publication date
from to
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
11:46
1.72K
0
Adds a Resource Generator that can generate many resources in the game.The amount of items spawned are determined by their marketvalue.
0
16:49
2.74K
0
Combat Shields (Continued) Updated
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
+14
00:29
3.38K
0
Mark That Pawn Updated
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you loose them in the action.
+2
00:40
1.87K
0
Gestalt Engine (Continued) Updated
”I'm Sorry Dave, I'm Afraid I Can't Do That!
+1
16:04
2.91K
0
Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
+4
05:29
740
0
Introduce You can request a loan from factions.If there is interest and cannot be paid back in time, they will attack.Factions sell a war bond.
0
08:01
947
0
What It Does: (1) Adds Orientations. All pawns will now have a trait indicating their sexual orientation, either asexual, bisexual, gay or straight.
0
18:04
1.01K
0
Big Swords and Exoframes Help Brawlers Keep Mechanoids at Bay. Have you ever wanted to chop mechanoids to pieces with an oversized sword?
+4
11:29
1.86K
0
The ratkins of the under-empire comes to Rimworld.
+4
19:28
1.14K
0