Mods

Mod title
Mod author
Publication date
from to
Area Unlocker Updated
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
-41
23:06
2.75K
0
adds quotes from /r/♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ t
+3
06:59
1.37K
0
Creates packed dirt paths when colonists frequently take the same path.
+2
06:25
2.97K
0
all your commands in one place. Features Ever been annoyed about the ever increasing number of architect categories?
+4
06:03
1.58K
0
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
+3
05:38
5.05K
0
Backup Power Updated
add control units to generators to automatically switch them on and off when needed.
+25
23:49
3.26K
0
Animal Tab Updated
Adds extra functionality to the Animals tab. Important Does not require a new save game.Can safely be enabled/disabled in ongoing saves.
0
17:52
5.75K
0
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
+2
23:39
8.08K
0
Pharmacist Updated
Not all injuries are equal; pharmacist prescribes the right medicine for the job. Does not require a new save game.
+1
23:51
3.94K
0
Relations Tab Updated
Replaces the faction tab with a relations tab.
-5
12:01
4.75K
0