Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
EBSG Framework Updated
This framework contains all the C# that I made that can be utilized for broad purposes.
+1
23:13
3.06K
0
Unlike vanilla this mod will not give you a bunch of babies with 20% of their parents genes and a metabolism of 225%.
0
22:56
1.38K
0
language,russian,china,italian,portuguese,german,french,spanish,japanese,thai,ukrainian.Other languages ​​are not planned anymore.
+1
15:16
919
0
Sets all genes metabolic efficiency to zero. Requires DLC Biotech
+2
23:16
1.60K
0
What is this?This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods.
0
23:42
1.02K
0
Adaptive Storage Framework contains several fancy features to allow modders to better shape the way they want to make and change their own storage mod
+1
00:47
2.94K
0
This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.
0
01:01
529
0
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
0
00:26
621
0
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic
0
01:03
670
0
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
363
0