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Rimworld
35
Rimworld mods
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0
Mod «Some Xenotypes» for Rimworld (v1.4)
I thought of some new xenotypes so I made some new xenotypes. That's it. That's the mod.
+1
28.02.2024
00:18
1.07K
Den Martin
0
Mod «VFE - Empire Imperial Shuttles Carryalls» for Rimworld (v1.4)
Adds buildable Imperial Shuttles from VFE - Empire as carryalls. You will need techprints for them, you can get them by trading with the empire.
+11
29.02.2024
21:14
871
Den Martin
0
Mod «Fishing Boats (Continued)» for Rimworld (v1.4)
Adds fishing boats.
+6
29.02.2024
22:27
611
Den Martin
0
Updated
Mod «Plant genetics» for Rimworld (v1.4 - 1.5)
"Plant breeding: the science of maximizing plants' positive genetic traits to produce desirable effects.
+6
31.07.2024
13:36
1.24K
AtmosCry
0
Mod «Forgotten Realms - Biotech Edition» for Rimworld (v1.4)
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
+1
07.03.2024
18:34
1.12K
Den Martin
0
Mod «Reload» for Rimworld (v1.4)
Vanilla guns are boring. No magazines, no reloading, no ammo.This mod adds all of these things to the game.
+1
08.03.2024
23:37
640
Den Martin
0
Updated
Mod «Alpha Vehicles - Age of Sail» for Rimworld (v1.4 - 1.5)
- Adds 9 sailing ships in three different tiers. Junk, Cog and Longship for Tier 0 (no research, no ship parts).
+1
14.08.2024
17:42
2.08K
Den Martin
0
Updated
Mod «Ragdoll Physics» for Rimworld (v1.4)
Adds physics around explosions to toss Pawns and Things!
+2
15.03.2024
16:20
1.26K
Den Martin
0
Mod «Apparel Tainted Only When Corpse Rots» for Rimworld (v1.2 - 1.5)
Bring your colonists' squeamishness a bit closer to reality!
+2
19.03.2024
00:48
1.57K
Den Martin
0
Updated
Mod «Vanilla Temperature Expanded» for Rimworld (v1.4 - 1.5)
Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game.
+2
14.06.2024
21:18
4.06K
Den Martin
0
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