Mods "Gameplay" for Rimworld

A mini-mod which allows you to train animals to not roam off. Animals of size > 0.
+1
15:43
309
0
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads.
0
14:53
286
0
Deep And Deeper Updated
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied?
0
18:16
1.11K
0
Since visitors decide when they want to leave, it may not always happen at the best time.
0
18:12
405
0
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony
0
18:32
199
0
Colonists prepare and start rituals on their own. Naturally. Auto Rituals You can automatically start Ideoligion rituals in your colony.
0
19:13
280
0
This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
0
17:00
289
0
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
0
10:55
272
Luc
0
Adds a Toggle to view the power grid (why isn't that Vanilla?).It also adds a little more info to the power grid view.
0
11:03
161
Luc
0
The Event Expansions mod of kiiro race, adding 14 new quests or events related to the kiiro faction, along with new faction interaction methods.
+1
14:39
212
0
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