Multi Pump Shotgun - LNL framework for Teardown

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13:39
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Multi Pump Shotgun - LNL framework
MULTI-PUMP-SHOTGUN

A weapon that really doesn't make any sense at all but damn does it feel good to use.
JUST WATCH THE VIDEO!

LOCK N LOAD FRAMEWORK

The main point of making this was to create a weapon framework for my and other people's future projects. If focuses on ease of use and speed. While this isn't meant to be treated as a template, meaning that I do not support rips in which only small aspects are changed, the LnL framework is now available on github

https://github.com/SpunkyTheHedgeHog/Lock-N-Load-Framework

WEAPON STORY

So the story behind this weapon is that I didn't know if I wanted to make it a break action or a pump action. So I decided to make a model that supported both and I could choose later. But then I realized that I also had a kind of lever looking part where the trigger was. So to give some more animation and moving parts, I accidentally made it lever action as well. At this point I realized that I now have 3 different loading parts in the weapon. So I added a clip to top it off.

So now the weapon works like this:

  • First a clip of shells is attached.
  • Racking the pump will feed the shells from the clip into the chamber
  • After firing a shell, the lever cycles the fired shell from the chamber and back into the clip.
  • After all 6 shells from the clip are spent, the clip is ejected and a new one is attached.

The folding of the weapon is now just for compact storage, but when cycling the bullets if it's folded then it doesn't go back into the clip and just falls out.

File info

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yanisquad
18:54

Dont working error in script LnL.lua 112

return player_selected_tool == tool.id, GetBool('game.player.canusetool')

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